Software · head to head
ARKit vs Arnold
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Arnold the Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.
- They diverge on capability: ARKit covers World tracking, Arnold covers Ray tracing.
Where they differ
Only the attributes on which ARKit and Arnold actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Arnold
- Ray tracing
- GPU rendering
- Production shading
- OSL
- Denoising
- Maya
- 3ds Max
- Cinema 4D
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Arnold
- AR Marketingnot Arnold
- Virtual Trainingnot Arnold
- 3D Visualizationnot Arnold
- Immersive Experiencesnot Arnold
Arnold
- Film productionnot ARKit
- Animationnot ARKit
- VFXnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Arnold
- The Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Arnold
$29/month- Arnold$360/month
- Standalone renderer
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Arnold if
- You need ray tracing.
- You work on Windows, MacOS, Linux.
- You also want gpu rendering.
Questions people ask
- Is ARKit or Arnold better?
- Neither clearly leads. ARKit starts at Free and Arnold at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Arnold?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $29/month for Arnold.
- Does ARKit or Arnold run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Arnold runs on Windows, MacOS, Linux.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Arnold starts at $29/month.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Arnold is typically brought in for.
- What can ARKit do that Arnold cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Arnold covers Ray tracing, GPU rendering, Production shading, OSL.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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- Arnold vs ARCore
- Arnold vs Meta Quest
- Arnold vs Apple Vision Pro
- Arnold vs Unity AR Foundation
- Arnold vs HTC Vive
- Arnold vs 8th Wall
- Arnold vs Lens Studio
- Arnold vs Vuforia
- Arnold vs A-Frame
- Arnold vs Babylon.js
- Arnold vs Microsoft HoloLens 2
- Arnold vs Niantic Lightship
- Arnold vs PlayStation VR2
- Arnold vs Spark AR Studio
- Arnold vs TikTok Effect House
- Arnold vs Gravity Sketch
- Arnold vs Instagram AR Effects
- Arnold vs Magic Leap 2
- Arnold vs Enscape
- Arnold vs V-Ray
- Arnold vs FreeCAD
- Arnold vs KeyShot
- Arnold vs Lumion
- Arnold vs Houdini
- Arnold vs Inventor
- Arnold vs Mudbox
- Arnold vs Corona Renderer
- Arnold vs D5 Render
- Arnold vs Twinmotion
- Arnold vs LightWave 3D
- Arnold vs OpenSCAD
- Arnold vs PrusaSlicer
- Arnold vs Siemens NX
- Arnold vs ZBrush
- Arnold vs 3D-Coat
- Arnold vs Alibre Design


