Software · head to head
Adventure Game Studio vs Unity AR Foundation

Unity AR Foundation
Software
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Adventure Game Studio covers Point-and-click editor, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Adventure Game Studio and Unity AR Foundation actually diverge.
| Attribute | Adventure Game Studio | Unity AR Foundation |
|---|---|---|
| Pricing model | free | Unknown |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 1997 | 2004 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Audio support
- Resolution scaling
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
Both cover
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot Unity AR Foundation
- Shipping a commercial or freeware adventure game with no licence feenot Unity AR Foundation
- Scripting game logic in a Java or C# style language with a built-in debuggernot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Adventure Game Studio
- AR Marketingnot Adventure Game Studio
- Virtual Trainingnot Adventure Game Studio
- 3D Visualizationnot Adventure Game Studio
- Immersive Experiencesnot Adventure Game Studio
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Adventure Game Studio or Unity AR Foundation better?
- Neither clearly leads. Adventure Game Studio starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Adventure Game Studio or Unity AR Foundation?
- Adventure Game Studio starts at Free and Unity AR Foundation at Free.
- Does Adventure Game Studio or Unity AR Foundation run on more platforms?
- Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Adventure Game Studio for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Adventure Game Studio best used for?
- Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what Unity AR Foundation is typically brought in for.
- What can Adventure Game Studio do that Unity AR Foundation cannot?
- Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds. Both handle Ios support, Android support.
Answered from the vendors’ own pages
Unity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Adventure Game Studio
More on Unity AR Foundation
Keep looking
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