Software · head to head
Wwise vs Adventure Game Studio
The short version
- Each has a real cost: Wwise tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K; Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- They diverge on capability: Wwise covers Wwise Authoring, Adventure Game Studio covers Point-and-click editor.
Where they differ
Only the attributes on which Wwise and Adventure Game Studio actually diverge.
| Attribute | Wwise | Adventure Game Studio |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Consoles | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2000 | 1997 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Wwise
- Wwise Authoring
- Interactive music
- 3D audio
- Spatial audio
- Ambisonics
- Profiling
- Plugin architecture
- SoundSeed
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Audio support
- Resolution scaling
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Wwise
- Authoring interactive and adaptive game audio outside the game enginenot Adventure Game Studio
- Managing large sound banks and per-platform audio buildsnot Adventure Game Studio
- Profiling runtime audio memory and voice counts on console targetsnot Adventure Game Studio
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot Wwise
- Shipping a commercial or freeware adventure game with no licence feenot Wwise
- Scripting game logic in a Java or C# style language with a built-in debuggernot Wwise
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Wwise
- Tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
- A production budget between $250K and $2M requires the Pro plan, starting at $8,000 US
- A production budget above $2M requires the Premium plan, starting at $27,000 US, or Platinum starting at $52,000 US
- Licence pricing is per title and per platform rather than a flat studio fee, and the headline figures are starting prices
- Premium plug-ins and the Wwise DLC licence are optional paid add-ons on Pro and Premium rather than included
- Source code access is only available with a support package
- On the free Indie plan there is no paid support option at all, only community Q and A
- Royalty-free status is optional rather than automatic on the Pro plan
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
Pricing, plan by plan
Wwise
Free- FreeFree
- 500 media assets
- All features
- Non-commercial use
- Commercial$750/platform
- Unlimited assets
- Commercial use
- Priority support
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
Which should you pick?
Choose Wwise if
- You need wwise authoring.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Consoles.
- You also want interactive music.
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Questions people ask
- Is Wwise or Adventure Game Studio better?
- Neither clearly leads. Wwise starts at Free and Adventure Game Studio at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Wwise or Adventure Game Studio?
- Wwise starts at Free and Adventure Game Studio at Free.
- Does Wwise or Adventure Game Studio run on more platforms?
- Wwise runs on Windows, Macos, Linux, Ios, Android, Consoles. Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Wwise for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Wwise best used for?
- Wwise is most often used for authoring interactive and adaptive game audio outside the game engine, managing large sound banks and per-platform audio builds, profiling runtime audio memory and voice counts on console targets. Of those, authoring interactive and adaptive game audio outside the game engine and managing large sound banks and per-platform audio builds are not what Adventure Game Studio is typically brought in for.
- What can Wwise do that Adventure Game Studio cannot?
- Wwise covers Wwise Authoring, Interactive music, 3D audio, Spatial audio. Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. Both handle Local deployment, Windows support, Macos support, Linux support.
Related pages
More on Adventure Game Studio
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