Art · head to head
Procreate vs Unity AR Foundation
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Procreate iPad-only application with no desktop version for Windows or macOS; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Procreate covers Digital painting, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Procreate and Unity AR Foundation actually diverge.
| Attribute | Procreate | Unity AR Foundation |
|---|---|---|
| Starting price | $12.99/one-time | Free |
| Free tier | No | Yes |
| Platforms | iPad | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Category | Art | Unknown |
| Founded | 2010 | 2004 |
Identical on both: pricing model (Unknown), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Procreate
- Digital painting
- Brush library
- Layer management
- Selection tools
- Time-lapse recording
- Apple Pencil
- iPad Pro
- Cloud services
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
Both cover
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
Procreate
- Digital illustrationnot Unity AR Foundation
- Concept artnot Unity AR Foundation
- Character designnot Unity AR Foundation
- Educational artnot Unity AR Foundation
- Hobby drawingnot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Procreate
- AR Marketingnot Procreate
- Virtual Trainingnot Procreate
- 3D Visualizationnot Procreate
- Immersive Experiencesnot Procreate
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Procreate
- iPad-only application with no desktop version for Windows or macOS
- Requires Apple hardware investment (iPad and Apple Pencil)
- Cannot export to cloud storage natively, limiting cross-device workflows
- High upfront cost when accounting for required iPad hardware
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Procreate
$12.99/one-time- Procreate$12.99/one-time
- 200+ brushes
- Unlimited layers
- Advanced blending modes
- Procreate Pocket$5.99/one-time
- iPhone version
- Touch-optimized interface
- Procreate Dreams$19.99/one-time
- Animation tool
- Frame-by-frame animation
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Procreate if
- You need digital painting.
- You work on iPad.
- You also want brush library.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Procreate or Unity AR Foundation better?
- Neither clearly leads. Procreate starts at $12.99/one-time and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Procreate or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at $12.99/one-time for Procreate and Free for Unity AR Foundation.
- Does Procreate or Unity AR Foundation run on more platforms?
- Procreate runs on iPad. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Procreate starts at $12.99/one-time.
- What is Procreate best used for?
- Procreate is most often used for digital illustration, concept art, character design, educational art. Of those, digital illustration and concept art are not what Unity AR Foundation is typically brought in for.
- What can Procreate do that Unity AR Foundation cannot?
- Procreate covers Digital painting, Brush library, Layer management, Selection tools. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds. Both handle Ios support.
Answered from the vendors’ own pages
Procreate: Does Procreate work on desktop or only iPad?
Procreate is iPad-only. There is no desktop version for Windows or macOS, requiring users to purchase iPad hardware and Apple Pencil for use.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceProcreate: What companion apps are available for Procreate?
Procreate Pocket is an iPhone version at $5.99, and Procreate Dreams is an animation tool at $19.99, both one-time purchases.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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