Software · head to head
Krita vs Unity AR Foundation

Unity AR Foundation
Software
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Krita not portable across Windows/macOS/Linux with consistent performance; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Krita covers Digital painting, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Krita and Unity AR Foundation actually diverge.
| Attribute | Krita | Unity AR Foundation |
|---|---|---|
| Platforms | Windows, macOS, Linux | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 1999 | 2004 |
Identical on both: starting price (Free), pricing model (Unknown), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Krita
- Digital painting
- Brush engines
- Layer management
- Animation
- Vector tools
- OpenEXR
- PSD files
- Graphics tablets
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Krita
- Digital paintingnot Unity AR Foundation
- Concept artnot Unity AR Foundation
- Character designnot Unity AR Foundation
- 2D animationnot Unity AR Foundation
- Texture paintingnot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Krita
- AR Marketingnot Krita
- Virtual Trainingnot Krita
- 3D Visualizationnot Krita
- Immersive Experiencesnot Krita
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Krita
- Not portable across Windows/macOS/Linux with consistent performance
- Performance limits on large projects with many layers compared to professional software
- Requires system administrator privileges for installation on managed systems
- Limited professional support compared to commercial alternatives
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Krita
FreeNo published plan breakdown. See the Krita review.
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Krita if
- You need digital painting.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want brush engines.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Krita or Unity AR Foundation better?
- Neither clearly leads. Krita starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Krita or Unity AR Foundation?
- Krita starts at Free and Unity AR Foundation at Free.
- Does Krita or Unity AR Foundation run on more platforms?
- Krita runs on Windows, macOS, Linux. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Krita for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Krita best used for?
- Krita is most often used for digital painting, concept art, character design, 2d animation. Of those, digital painting and concept art are not what Unity AR Foundation is typically brought in for.
- What can Krita do that Unity AR Foundation cannot?
- Krita covers Digital painting, Brush engines, Layer management, Animation. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Krita: Is Krita free and open source?
Yes, Krita is completely free and open source software developed by the KDE community. It is distributed under the LGPL license with no licensing fees.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceKrita: What platforms does Krita support?
Krita is available for Windows, macOS, and Linux. It can be downloaded from krita.org or installed via package managers on Linux distributions.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceKrita: What animation capabilities does Krita have?
Krita supports frame-by-frame animation with onion skin view, timeline management, and export to video formats for creating animated sequences.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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