Software · head to head
PlayCanvas vs DragonBones
The short version
- Each has a real cost: PlayCanvas private projects require a paid plan; the Free plan only allows public projects; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: PlayCanvas covers Cloud-based editor, DragonBones covers Skeletal animation.
Where they differ
Only the attributes on which PlayCanvas and DragonBones actually diverge.
| Attribute | PlayCanvas | DragonBones |
|---|---|---|
| Pricing model | freemium | open-source |
| Platforms | Web, Mobile | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 2013 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in PlayCanvas
- Cloud-based editor
- Real-time collaboration
- WebGL rendering
- Physics engine
- Visual scripting
- Asset library
- Version control
- Instant deployment
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Both cover
- JavaScript language support
- TypeScript language support
What people use each for
The jobs each tool is most often brought in to do.
PlayCanvas
- Building WebGL games and interactive 3D that run in a browsernot DragonBones
- Browser based collaborative 3D editing across a teamnot DragonBones
- Web AR and VR experiences, product configurators and playable adsnot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot PlayCanvas
- Cross-engine animation library for indie game developmentnot PlayCanvas
- Animation creation with LoongBones editornot PlayCanvas
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
PlayCanvas
- Private projects require a paid plan; the Free plan only allows public projects
- The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
- Personal costs $15 per month and Organization costs $50 per seat per month
- Team management is only available on the Organization plan
- Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
- There is no formal educational discount
- There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
PlayCanvas
Free- FreeFree
- Cloud editor
- WebGL export
- Community projects
- Pro$19/month
- Private projects
- Advanced features
- Priority support
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose PlayCanvas if
- You need cloud-based editor.
- You want to start without paying.
- You work on Web, Mobile.
- You also want real-time collaboration.
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Questions people ask
- Is PlayCanvas or DragonBones better?
- Neither clearly leads. PlayCanvas starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, PlayCanvas or DragonBones?
- PlayCanvas starts at Free and DragonBones at Free.
- Does PlayCanvas or DragonBones run on more platforms?
- PlayCanvas runs on Web, Mobile. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use PlayCanvas for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is PlayCanvas best used for?
- PlayCanvas is most often used for building webgl games and interactive 3d that run in a browser, browser based collaborative 3d editing across a team, web ar and vr experiences, product configurators and playable ads. Of those, building webgl games and interactive 3d that run in a browser and browser based collaborative 3d editing across a team are not what DragonBones is typically brought in for.
- What can PlayCanvas do that DragonBones cannot?
- PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Physics engine. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle JavaScript language support, TypeScript language support.
Related pages
More on DragonBones
Keep looking
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