AR/VR & Metaverse · head to head
Glue vs ARCore

Glue
AR/VR & Metaverse
VR collaboration platform for enterprise teams
- From
- $25/month
- Rated
- -

ARCore
AR/VR & Metaverse
Google's platform for building AR experiences
- From
- Free
- Rated
- -
The short version
- Only ARCore has a free tier, so it costs nothing to try first.
- Each has a real cost: Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice; ARCore aRCore limited to Android 7.0+, excluding older Android devices
- They diverge on capability: Glue covers VR meetings, ARCore covers Motion tracking.
Where they differ
Only the attributes on which Glue and ARCore actually diverge.
Identical on both: user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Vr support
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
Glue
- Virtual reality team collaboration spaces for distributed teamsnot ARCore
- Immersive training and workshops in shared 3D environmentsnot ARCore
- Reviewing 3D content together in VRnot ARCore
ARCore
- VR Gamingnot Glue
- AR Marketingnot Glue
- Virtual Trainingnot Glue
- 3D Visualizationnot Glue
- Immersive Experiencesnot Glue
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Pricing, plan by plan
Glue
$25/month- Team$25/month
- VR meetings
- Collaboration tools
- 3D content
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Which should you pick?
Choose Glue if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Questions people ask
- Is Glue or ARCore better?
- Neither clearly leads. Glue starts at $25/month and ARCore at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Glue or ARCore?
- ARCore has a free tier; the other does not. Paid plans start at $25/month for Glue and Free for ARCore.
- Does Glue or ARCore run on more platforms?
- Glue runs on Vr, Pc, Quest. ARCore runs on Android, iOS, Web.
- Can I use ARCore for free?
- Yes. ARCore has a free tier, so you can try it without paying. Glue starts at $25/month.
- What is Glue best used for?
- Glue is most often used for virtual reality team collaboration spaces for distributed teams, immersive training and workshops in shared 3d environments, reviewing 3d content together in vr. Of those, virtual reality team collaboration spaces for distributed teams and immersive training and workshops in shared 3d environments are not what ARCore is typically brought in for.
- What can Glue do that ARCore cannot?
- Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization. ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
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- ARCore vs ARKit
- ARCore vs Meta Quest
- ARCore vs Apple Vision Pro
- ARCore vs Unity AR Foundation
- ARCore vs HTC Vive
- ARCore vs 8th Wall
- ARCore vs Lens Studio
- ARCore vs Vuforia
- ARCore vs A-Frame
- ARCore vs Babylon.js
- ARCore vs Microsoft HoloLens 2
- ARCore vs Niantic Lightship
- ARCore vs PlayStation VR2
- ARCore vs Spark AR Studio
- ARCore vs TikTok Effect House
- ARCore vs Gravity Sketch
- ARCore vs Instagram AR Effects
- ARCore vs Magic Leap 2
