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Software · head to head

Bevy vs Armory3D

Bevy logo

Bevy

Software

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-
Armory3D logo

Armory3D

Software

Open-source 3D game engine integrated with Blender

From
Free
Rated
-

The short version

  • Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch
  • They diverge on capability: Bevy covers Entity Component System, Armory3D covers Blender integration.

Where they differ

Only the attributes on which Bevy and Armory3D actually diverge.

Attributes where Bevy and Armory3D differ
AttributeBevyArmory3D
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Html5, Android
Founded20202016

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems
  • Rust ecosystem

Only in Armory3D

  • Blender integration
  • 3D graphics rendering
  • Physics engine (Bullet)
  • Haxe scripting
  • Particle effects
  • Skeletal animation
  • Material system
  • Blender

Both cover

  • Audio system
  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Bevy

  • 2D and 3D game development in Rustnot Armory3D
  • Data-driven design using an entity component systemnot Armory3D
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Armory3D
  • Projects wanting a permissive licence with no royalties or feesnot Armory3D

Armory3D

  • 3D game developmentnot Bevy
  • Blender-based gamesnot Bevy
  • Web gamesnot Bevy

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Armory3D

  • Compiled binaries are sold to fund the project while the source code itself is free to build from scratch

Pricing, plan by plan

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Armory3D

Free
  • FreeFree
    • Full engine
    • Blender integration
    • 3D graphics

Which should you pick?

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Choose Armory3D if

  • You need blender integration.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Html5, Android.
  • You also want 3d graphics rendering.

Questions people ask

Is Bevy or Armory3D better?
Neither clearly leads. Bevy starts at Free and Armory3D at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bevy or Armory3D?
Bevy starts at Free and Armory3D at Free.
Does Bevy or Armory3D run on more platforms?
Bevy runs on Windows, Macos, Linux, Webgl. Armory3D runs on Windows, Macos, Linux, Html5, Android.
Can I use Bevy for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bevy best used for?
Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Armory3D is typically brought in for.
What can Bevy do that Armory3D cannot?
Bevy covers Entity Component System, 2D/3D rendering, Asset pipeline, Hot reloading. Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Haxe scripting. Both handle Audio system, Local deployment, Web deployment, Windows support.

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