Software · head to head
Armory3D vs AppGameKit
The short version
- Each has a real cost: Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch; AppGameKit exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
- They diverge on capability: Armory3D covers Blender integration, AppGameKit covers BASIC-like scripting.
Where they differ
Only the attributes on which Armory3D and AppGameKit actually diverge.
| Attribute | Armory3D | AppGameKit |
|---|---|---|
| Platforms | Windows, Macos, Linux, Html5, Android | Windows, Macos, Linux, Ios, Android, Tvos |
| Founded | 2016 | 2004 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Armory3D
- Blender integration
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Haxe scripting
- Skeletal animation
- Material system
- Blender
Only in AppGameKit
- BASIC-like scripting
- Visual sprite editor
- Physics engine
- Sound and music
- Tile support
- Multi-platform export
- Built-in debugger
- Visual Studio Code
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Armory3D
- 3D game developmentnot AppGameKit
- Blender-based gamesnot AppGameKit
- Web gamesnot AppGameKit
AppGameKit
- 2D and 3D game development from a single codebasenot Armory3D
- Cross-platform mobile game builds for iOS and Androidnot Armory3D
- Learning game programming in a BASIC-derived languagenot Armory3D
- Prototyping small games quicklynot Armory3D
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Armory3D
- Compiled binaries are sold to fund the project while the source code itself is free to build from scratch
AppGameKit
- Exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
- The price is not shown on the product page and the product is sold through Steam
- The vendor describes it as their last outing for traditional programming languages before AI-driven development, which is a poor signal for long-term support
- appgamekit.com now redirects into the darkbasic.com site
Pricing, plan by plan
Armory3D
Free- FreeFree
- Full engine
- Blender integration
- 3D graphics
AppGameKit
Free- FreeFree
- Full editor
- Multi-platform export
- Built-in IDE
Which should you pick?
Choose Armory3D if
- You need blender integration.
- You want to start without paying.
- You work on Windows, Macos, Linux, Html5, Android.
- You also want 3d graphics rendering.
Choose AppGameKit if
- You need basic-like scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Tvos.
- You also want visual sprite editor.
Questions people ask
- Is Armory3D or AppGameKit better?
- Neither clearly leads. Armory3D starts at Free and AppGameKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Armory3D or AppGameKit?
- Armory3D starts at Free and AppGameKit at Free.
- Does Armory3D or AppGameKit run on more platforms?
- Armory3D runs on Windows, Macos, Linux, Html5, Android. AppGameKit runs on Windows, Macos, Linux, Ios, Android, Tvos.
- Can I use Armory3D for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Armory3D best used for?
- Armory3D is most often used for 3d game development, blender-based games, web games. Of those, 3d game development and blender-based games are not what AppGameKit is typically brought in for.
- What can Armory3D do that AppGameKit cannot?
- Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Audio system. AppGameKit covers BASIC-like scripting, Visual sprite editor, Physics engine, Sound and music. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
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