Softwr

Software · head to head

A-Frame vs Rebelle

A-Frame logo

A-Frame

Software

Web framework for building VR experiences

From
Free
Rated
-
Rebelle logo

Rebelle

Software

Hyper-realistic painting software for oils, acrylics and watercolors

From
On request
Rated
-

The short version

  • Only A-Frame has a free tier, so it costs nothing to try first.
  • Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Rebelle bristle Brushes, RealShader with SoftShadows and Fractal Image Processing are exclusive to the Rebelle 8 Pro edition, not the base version

Where they differ

Only the attributes on which A-Frame and Rebelle actually diverge.

Attributes where A-Frame and Rebelle differ
AttributeA-FrameRebelle
Starting priceFreeOn request
Pricing modelopen-sourceone-time
Free tierYesNo
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWeb
Founded2015Unknown

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in Rebelle

Nothing recorded that A-Frame does not also cover.

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • Virtual reality web experiencesnot Rebelle
  • Augmented reality applicationsnot Rebelle
  • 3D web visualisationsnot Rebelle
  • Interactive 3D content for web browsersnot Rebelle

Rebelle

No use cases recorded yet. See the Rebelle review.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation

Rebelle

  • Bristle Brushes, RealShader with SoftShadows and Fractal Image Processing are exclusive to the Rebelle 8 Pro edition, not the base version
  • Requires an internet connection for license activation

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

Rebelle

On request

No published plan breakdown. See the Rebelle review.

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose Rebelle if

Nothing in the data separates Rebelle from A-Frame on the points above - pick on price and on how each one feels to use.

Questions people ask

Is A-Frame or Rebelle better?
Neither clearly leads. A-Frame starts at Free and Rebelle at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or Rebelle?
A-Frame has a free tier; the other does not. Paid plans start at Free for A-Frame and On request for Rebelle.
Does A-Frame or Rebelle run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Rebelle runs on Web.
Can I use A-Frame for free?
Yes. A-Frame has a free tier, so you can try it without paying. Rebelle starts at On request.
What is A-Frame best used for?
A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Rebelle is typically brought in for.
What can A-Frame do that Rebelle cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform.

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