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ARKit vs Rebelle

ARKit logo

ARKit

Software

Apple's framework for iOS AR development

From
Free
Rated
-
Rebelle logo

Rebelle

Software

Hyper-realistic painting software for oils, acrylics and watercolors

From
On request
Rated
-

The short version

  • Only ARKit has a free tier, so it costs nothing to try first.
  • Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Rebelle bristle Brushes, RealShader with SoftShadows and Fractal Image Processing are exclusive to the Rebelle 8 Pro edition, not the base version

Where they differ

Only the attributes on which ARKit and Rebelle actually diverge.

Attributes where ARKit and Rebelle differ
AttributeARKitRebelle
Starting priceFreeOn request
Pricing modelfreeone-time
Free tierYesNo
PlatformsiOS, iPadOS, macOS, visionOSWeb
Founded1976Unknown

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ar support

Only in Rebelle

Nothing recorded that ARKit does not also cover.

What people use each for

The jobs each tool is most often brought in to do.

ARKit

  • VR Gamingnot Rebelle
  • AR Marketingnot Rebelle
  • Virtual Trainingnot Rebelle
  • 3D Visualizationnot Rebelle
  • Immersive Experiencesnot Rebelle

Rebelle

No use cases recorded yet. See the Rebelle review.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Rebelle

  • Bristle Brushes, RealShader with SoftShadows and Fractal Image Processing are exclusive to the Rebelle 8 Pro edition, not the base version
  • Requires an internet connection for license activation

Pricing, plan by plan

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Rebelle

On request

No published plan breakdown. See the Rebelle review.

Which should you pick?

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Choose Rebelle if

Nothing in the data separates Rebelle from ARKit on the points above - pick on price and on how each one feels to use.

Questions people ask

Is ARKit or Rebelle better?
Neither clearly leads. ARKit starts at Free and Rebelle at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARKit or Rebelle?
ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and On request for Rebelle.
Does ARKit or Rebelle run on more platforms?
ARKit runs on iOS, iPadOS, macOS, visionOS. Rebelle runs on Web.
Can I use ARKit for free?
Yes. ARKit has a free tier, so you can try it without paying. Rebelle starts at On request.
What is ARKit best used for?
ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Rebelle is typically brought in for.
What can ARKit do that Rebelle cannot?
ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

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