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Software · head to head

A-Frame vs ArtRage

A-Frame logo

A-Frame

Software

Web framework for building VR experiences

From
Free
Rated
-
ArtRage logo

ArtRage

Software

A digital artist studio with tools that look and work like the real things

From
On request
Rated
-

The short version

  • Only A-Frame has a free tier, so it costs nothing to try first.
  • Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; ArtRage artRage Lite at $29.90 is a reduced feature set compared to the $80 Vitae Desktop edition

Where they differ

Only the attributes on which A-Frame and ArtRage actually diverge.

Attributes where A-Frame and ArtRage differ
AttributeA-FrameArtRage
Starting priceFreeOn request
Pricing modelopen-sourcesubscription
Free tierYesNo
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWeb
Founded2015Unknown

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in ArtRage

Nothing recorded that A-Frame does not also cover.

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • Virtual reality web experiencesnot ArtRage
  • Augmented reality applicationsnot ArtRage
  • 3D web visualisationsnot ArtRage
  • Interactive 3D content for web browsersnot ArtRage

ArtRage

No use cases recorded yet. See the ArtRage review.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation

ArtRage

  • ArtRage Lite at $29.90 is a reduced feature set compared to the $80 Vitae Desktop edition

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

ArtRage

On request

No published plan breakdown. See the ArtRage review.

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose ArtRage if

Nothing in the data separates ArtRage from A-Frame on the points above - pick on price and on how each one feels to use.

Questions people ask

Is A-Frame or ArtRage better?
Neither clearly leads. A-Frame starts at Free and ArtRage at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or ArtRage?
A-Frame has a free tier; the other does not. Paid plans start at Free for A-Frame and On request for ArtRage.
Does A-Frame or ArtRage run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. ArtRage runs on Web.
Can I use A-Frame for free?
Yes. A-Frame has a free tier, so you can try it without paying. ArtRage starts at On request.
What is A-Frame best used for?
A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what ArtRage is typically brought in for.
What can A-Frame do that ArtRage cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform.

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