Softwr

AR/VR & Metaverse · head to head

Varjo vs Babylon.js

Varjo logo

Varjo

AR/VR & Metaverse

Human-eye resolution VR/XR headsets

From
$2495/one-time
Rated
-
Babylon.js logo

Babylon.js

AR/VR & Metaverse

Powerful 3D engine for the web with WebXR

From
Free
Rated
-

The short version

  • Only Babylon.js has a free tier, so it costs nothing to try first.
  • Each has a real cost: Varjo high cost enterprise XR solutions; Babylon.js javaScript-only framework; requires developer expertise to implement and maintain
  • They diverge on capability: Varjo covers Human-eye resolution, Babylon.js covers WebGL/WebGPU rendering.

Where they differ

Only the attributes on which Varjo and Babylon.js actually diverge.

Attributes where Varjo and Babylon.js differ
AttributeVarjoBabylon.js
Starting price$2495/one-timeFree
Pricing modelone-timeUnknown
Free tierNoYes
PlatformsXR headsets, WindowsWeb, Native (via Babylon Native Runtime), React Native
CategoryAR/VR & MetaverseUnknown
Founded20161975

Identical on both: user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Varjo

  • Human-eye resolution
  • Mixed reality
  • Eye tracking
  • Hand tracking
  • Unity
  • Unreal
  • OpenXR
  • SteamVR

Only in Babylon.js

  • WebGL/WebGPU rendering
  • Physics engines
  • GUI system
  • Node material editor
  • WebXR
  • glTF
  • Havok physics
  • Azure

What people use each for

The jobs each tool is most often brought in to do.

Varjo

  • Military flight simulation and pilot trainingnot Babylon.js
  • Vehicle operation and weapons trainingnot Babylon.js
  • Maritime navigation trainingnot Babylon.js
  • High-fidelity professional VR simulationnot Babylon.js

Babylon.js

  • Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Varjo
  • Cross-platform 3D development with native runtime and React Native supportnot Varjo

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Varjo

  • High cost enterprise XR solutions
  • Specialized for military and simulation training use cases only

Babylon.js

  • JavaScript-only framework; requires developer expertise to implement and maintain

Pricing, plan by plan

Varjo

$2495/one-time
  • Varjo XR-4$3990/one-time
    • Human-eye resolution
    • Mixed reality
    • Eye tracking

Babylon.js

Free

No published plan breakdown. See the Babylon.js review.

Which should you pick?

Choose Varjo if

  • You need human-eye resolution.
  • You work on XR headsets, Windows.
  • You also want mixed reality.

Choose Babylon.js if

  • You need webgl/webgpu rendering.
  • You want to start without paying.
  • You work on Web, Native (via Babylon Native Runtime), React Native.
  • You also want physics engines.

Questions people ask

Is Varjo or Babylon.js better?
Neither clearly leads. Varjo starts at $2495/one-time and Babylon.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Varjo or Babylon.js?
Babylon.js has a free tier; the other does not. Paid plans start at $2495/one-time for Varjo and Free for Babylon.js.
Does Varjo or Babylon.js run on more platforms?
Varjo runs on XR headsets, Windows. Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native.
Can I use Babylon.js for free?
Yes. Babylon.js has a free tier, so you can try it without paying. Varjo starts at $2495/one-time.
What is Varjo best used for?
Varjo is most often used for military flight simulation and pilot training, vehicle operation and weapons training, maritime navigation training, high-fidelity professional vr simulation. Of those, military flight simulation and pilot training and vehicle operation and weapons training are not what Babylon.js is typically brought in for.
What can Varjo do that Babylon.js cannot?
Varjo covers Human-eye resolution, Mixed reality, Eye tracking, Hand tracking. Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor.

Related pages

Other head to heads