Game Development · head to head
Lumberyard vs DragonBones

Lumberyard
Game Development
Build AAA games with a free, cross-platform engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Lumberyard aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: Lumberyard covers CryEngine foundation, DragonBones covers Skeletal animation.
Where they differ
Only the attributes on which Lumberyard and DragonBones actually diverge.
| Attribute | Lumberyard | DragonBones |
|---|---|---|
| Pricing model | free | open-source |
| Platforms | Windows, Playstation, Xbox, Linux | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 2006 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Lumberyard
- CryEngine foundation
- Lua scripting
- Flowgraph editor
- Advanced graphics
- Physics simulation
- AWS GameLift integration
- Multiplayer support
- VR capabilities
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Lumberyard
- Building 3D games with an AWS-integrated enginenot DragonBones
- Cloud-connected multiplayer game backendsnot DragonBones
- Twitch integration for streamed gameplay featuresnot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Lumberyard
- Cross-engine animation library for indie game developmentnot Lumberyard
- Animation creation with LoongBones editornot Lumberyard
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Lumberyard
- aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product
- The engine's successor is the Open 3D Engine, governed by the Open 3D Foundation rather than AWS, so migration means moving to a differently governed project
- No Lumberyard-branded documentation, download or support commitment remains at the original AWS product URL
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
Lumberyard
Free- FreeFree
- Full engine source
- AWS integration
- Lua scripting
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose Lumberyard if
- You need cryengine foundation.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want lua scripting.
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Questions people ask
- Is Lumberyard or DragonBones better?
- Neither clearly leads. Lumberyard starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Lumberyard or DragonBones?
- Lumberyard starts at Free and DragonBones at Free.
- Does Lumberyard or DragonBones run on more platforms?
- Lumberyard runs on Windows, Playstation, Xbox, Linux. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use Lumberyard for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Lumberyard best used for?
- Lumberyard is most often used for building 3d games with an aws-integrated engine, cloud-connected multiplayer game backends, twitch integration for streamed gameplay features. Of those, building 3d games with an aws-integrated engine and cloud-connected multiplayer game backends are not what DragonBones is typically brought in for.
- What can Lumberyard do that DragonBones cannot?
- Lumberyard covers CryEngine foundation, Lua scripting, Flowgraph editor, Advanced graphics. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle Local deployment, Windows support.
Related pages
More on DragonBones
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- DragonBones vs Unity
- DragonBones vs Aseprite
- DragonBones vs Godot Engine
- DragonBones vs Cascadeur
- DragonBones vs Construct 3
- DragonBones vs GameMaker Studio 2
- DragonBones vs Mixamo
- DragonBones vs Pico-8
- DragonBones vs Substance 3D Painter
- DragonBones vs Adventure Game Studio
- DragonBones vs AppGameKit
- DragonBones vs Armory3D
- DragonBones vs Bevy
- DragonBones vs Buildbox
- DragonBones vs Clickteam Fusion
- DragonBones vs Cocos2d-x
- DragonBones vs CryEngine
- DragonBones vs Defold
