Software · head to head
Flax Engine vs DragonBones
The short version
- Each has a real cost: Flax Engine flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: Flax Engine covers 3D graphics rendering, DragonBones covers Mesh deformation.
Where they differ
Only the attributes on which Flax Engine and DragonBones actually diverge.
| Attribute | Flax Engine | DragonBones |
|---|---|---|
| Pricing model | free | open-source |
| Platforms | Windows, Linux, Playstation, Xbox | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 2017 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Flax Engine
- 3D graphics rendering
- Visual editor
- C# scripting
- Physics engine
- Audio system
- Particle effects
- Material system
- Lighting system
Only in DragonBones
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
- Unity
Both cover
- Skeletal animation
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Flax Engine
- Building 3D games in C# and C++ with full engine source accessnot DragonBones
- Multi-platform deployment from one editornot DragonBones
- Prototyping with the bundled Flax Samples projectsnot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Flax Engine
- Cross-engine animation library for indie game developmentnot Flax Engine
- Animation creation with LoongBones editornot Flax Engine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Flax Engine
- Flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter
- Free use is granted for non-commercial or educational usage; commercial releases fall under the royalty
- Users must accept the Flax Engine End-User License Agreement before using the engine or its tools, so it is not an OSI open source licence despite the source being on GitHub
- Non-game uses such as in-house tools or SaaS products need a custom licence negotiated with the vendor, and no rate card is published for per-seat or flat-fee options
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
Flax Engine
Free- FreeFree
- Full engine
- Visual editor
- C# scripting
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose Flax Engine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want visual editor.
Choose DragonBones if
- You need mesh deformation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want ik system.
Questions people ask
- Is Flax Engine or DragonBones better?
- Neither clearly leads. Flax Engine starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Flax Engine or DragonBones?
- Flax Engine starts at Free and DragonBones at Free.
- Does Flax Engine or DragonBones run on more platforms?
- Flax Engine runs on Windows, Linux, Playstation, Xbox. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use Flax Engine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Flax Engine best used for?
- Flax Engine is most often used for building 3d games in c# and c++ with full engine source access, multi-platform deployment from one editor, prototyping with the bundled flax samples projects. Of those, building 3d games in c# and c++ with full engine source access and multi-platform deployment from one editor are not what DragonBones is typically brought in for.
- What can Flax Engine do that DragonBones cannot?
- Flax Engine covers 3D graphics rendering, Visual editor, C# scripting, Physics engine. DragonBones covers Mesh deformation, IK system, Texture atlas, Animation blending. Both handle Skeletal animation, Local deployment, Windows support.
Related pages
More on Flax Engine
More on DragonBones
Keep looking
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