Software · head to head
Aseprite vs RPG Maker MV

RPG Maker MV
Software
Create 2D RPGs with ease. The perfect tool for indie developers
- From
- $79.99/one-time
- Rated
- -
The short version
- Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; RPG Maker MV the free version is a 30 day trial only
- They diverge on capability: Aseprite covers Pixel art tools, RPG Maker MV covers Event-based system.
Where they differ
Only the attributes on which Aseprite and RPG Maker MV actually diverge.
| Attribute | Aseprite | RPG Maker MV |
|---|---|---|
| Starting price | $19.99/once | $79.99/one-time |
| Pricing model | one-time | subscription |
| Platforms | Windows, Macos, Linux | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2001 | 1945 |
Identical on both: free tier (No), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Aseprite
- Pixel art tools
- Animation timeline
- Onion skinning
- Layers
- Color palettes
- Sprite sheets
- Scripting (Lua)
- Unity
Only in RPG Maker MV
- Event-based system
- Database editor
- Sprite animations
- JavaScript support
- Plugin system
- Built-in music library
- NPC dialogue system
- JavaScript
Both cover
- Tilemap editor
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Aseprite
- Pixel art creation for gamesnot RPG Maker MV
- Frame-by-frame sprite animationnot RPG Maker MV
- Exporting sprite sheets and GIFsnot RPG Maker MV
- Scripting repetitive export tasks through the command linenot RPG Maker MV
RPG Maker MV
- Making 2D role playing games and exporting to Windows, macOS, Android, iOS and HTML5not Aseprite
- Beginner game development with bundled art, audio and a database driven editornot Aseprite
- Side view battle system RPGs with mouse and touch inputnot Aseprite
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Aseprite
- A one-off purchase with no free tier, only a trial
- Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
- The site does not state supported platforms or licence terms, which are on GitHub instead
RPG Maker MV
- The free version is a 30 day trial only
- The licence restricts bundled company materials to games created with the software and prohibits distributing them independently or combined with other programs
- Distributed games must indicate in attached documentation that they were created using the software and carry the Gotcha Gotcha Games statement of rights
- Extracting or modifying the bundled programs or assets out of a released game is prohibited
- Installing and using the software on three or more user devices is prohibited
Pricing, plan by plan
Aseprite
$19.99/once- License$19.99/once
- Full feature set
- Free updates
- Commercial use
RPG Maker MV
$79.99/one-time- Standard$79.99/one-time
- Full editor access
- Unlimited projects
- Asset library
Which should you pick?
Choose Aseprite if
- You need pixel art tools.
- You work on Windows, Macos, Linux.
- You also want animation timeline.
Choose RPG Maker MV if
- You need event-based system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want database editor.
Questions people ask
- Is Aseprite or RPG Maker MV better?
- Neither clearly leads. Aseprite starts at $19.99/once and RPG Maker MV at $79.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Aseprite or RPG Maker MV?
- Aseprite starts at $19.99/once and RPG Maker MV at $79.99/one-time.
- Does Aseprite or RPG Maker MV run on more platforms?
- Aseprite runs on Windows, Macos, Linux. RPG Maker MV runs on Windows, Macos, Linux, Ios, Android, Web.
- What is Aseprite best used for?
- Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what RPG Maker MV is typically brought in for.
- What can Aseprite do that RPG Maker MV cannot?
- Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. RPG Maker MV covers Event-based system, Database editor, Sprite animations, JavaScript support. Both handle Tilemap editor, Local deployment, Windows support, Macos support.
Related pages
More on RPG Maker MV
Keep looking
Other head to heads
- Aseprite vs DragonBones
- Aseprite vs Unity
- Aseprite vs Godot Engine
- Aseprite vs Cascadeur
- Aseprite vs Construct 3
- Aseprite vs GameMaker Studio 2
- Aseprite vs Mixamo
- Aseprite vs Pico-8
- Aseprite vs Substance 3D Painter
- Aseprite vs Adventure Game Studio
- Aseprite vs AppGameKit
- Aseprite vs Armory3D
- Aseprite vs Bevy
- Aseprite vs Buildbox
- Aseprite vs Clickteam Fusion
- Aseprite vs Cocos2d-x
- Aseprite vs CryEngine
- Aseprite vs Defold
- RPG Maker MV vs DragonBones
- RPG Maker MV vs Unity
- RPG Maker MV vs Godot Engine
- RPG Maker MV vs Cascadeur
- RPG Maker MV vs Construct 3
- RPG Maker MV vs GameMaker Studio 2
- RPG Maker MV vs Mixamo
- RPG Maker MV vs Pico-8
- RPG Maker MV vs Substance 3D Painter
- RPG Maker MV vs Adventure Game Studio
- RPG Maker MV vs AppGameKit
- RPG Maker MV vs Armory3D
- RPG Maker MV vs Bevy
- RPG Maker MV vs Buildbox
- RPG Maker MV vs Clickteam Fusion
- RPG Maker MV vs Cocos2d-x
- RPG Maker MV vs CryEngine
- RPG Maker MV vs Defold

