Softwr

Game Development · head to head

AppGameKit vs Toon Boom Harmony

AppGameKit logo

AppGameKit

Game Development

Create cross-platform 2D games and apps

From
Free
Rated
-
Toon Boom Harmony logo

Toon Boom Harmony

Animation

Creating worlds of Animation

From
On request
Rated
-

The short version

  • Only AppGameKit has a free tier, so it costs nothing to try first.
  • Each has a real cost: AppGameKit exports to Windows, iOS and Android only, so there is no macOS, Linux or console target; Toon Boom Harmony licensing is subscription only across Essentials, Advanced and Premium tiers, with no perpetual license option offered on the pricing page

Where they differ

Only the attributes on which AppGameKit and Toon Boom Harmony actually diverge.

Attributes where AppGameKit and Toon Boom Harmony differ
AttributeAppGameKitToon Boom Harmony
Starting priceFreeOn request
Pricing modelfreeone-time
Free tierYesNo
PlatformsWindows, Macos, Linux, Ios, Android, TvosWeb
CategoryGame DevelopmentAnimation
Founded2004Unknown

Identical on both: user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in AppGameKit

  • BASIC-like scripting
  • Visual sprite editor
  • Physics engine
  • Sound and music
  • Particle effects
  • Tile support
  • Multi-platform export
  • Built-in debugger

Only in Toon Boom Harmony

Nothing recorded that AppGameKit does not also cover.

What people use each for

The jobs each tool is most often brought in to do.

AppGameKit

  • 2D and 3D game development from a single codebasenot Toon Boom Harmony
  • Cross-platform mobile game builds for iOS and Androidnot Toon Boom Harmony
  • Learning game programming in a BASIC-derived languagenot Toon Boom Harmony
  • Prototyping small games quicklynot Toon Boom Harmony

Toon Boom Harmony

No use cases recorded yet. See the Toon Boom Harmony review.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

AppGameKit

  • Exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
  • The price is not shown on the product page and the product is sold through Steam
  • The vendor describes it as their last outing for traditional programming languages before AI-driven development, which is a poor signal for long-term support
  • appgamekit.com now redirects into the darkbasic.com site

Toon Boom Harmony

  • Licensing is subscription only across Essentials, Advanced and Premium tiers, with no perpetual license option offered on the pricing page
  • Access beyond the 14 day free trial requires purchasing a subscription through the shop

Pricing, plan by plan

AppGameKit

Free
  • FreeFree
    • Full editor
    • Multi-platform export
    • Built-in IDE

Toon Boom Harmony

On request

No published plan breakdown. See the Toon Boom Harmony review.

Which should you pick?

Choose AppGameKit if

  • You need basic-like scripting.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Tvos.
  • You also want visual sprite editor.

Choose Toon Boom Harmony if

Nothing in the data separates Toon Boom Harmony from AppGameKit on the points above - pick on price and on how each one feels to use.

Questions people ask

Is AppGameKit or Toon Boom Harmony better?
Neither clearly leads. AppGameKit starts at Free and Toon Boom Harmony at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, AppGameKit or Toon Boom Harmony?
AppGameKit has a free tier; the other does not. Paid plans start at Free for AppGameKit and On request for Toon Boom Harmony.
Does AppGameKit or Toon Boom Harmony run on more platforms?
AppGameKit runs on Windows, Macos, Linux, Ios, Android, Tvos. Toon Boom Harmony runs on Web.
Can I use AppGameKit for free?
Yes. AppGameKit has a free tier, so you can try it without paying. Toon Boom Harmony starts at On request.
What is AppGameKit best used for?
AppGameKit is most often used for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language, prototyping small games quickly. Of those, 2d and 3d game development from a single codebase and cross-platform mobile game builds for ios and android are not what Toon Boom Harmony is typically brought in for.
What can AppGameKit do that Toon Boom Harmony cannot?
AppGameKit covers BASIC-like scripting, Visual sprite editor, Physics engine, Sound and music.

Related pages

Other head to heads