AR/VR & Metaverse · head to head
VRChat vs ARKit
The short version
- Each has a real cost: VRChat vRChat Plus subscriptions are sold only through Steam and the Meta Quest Store, and the FAQ states neither platform permits refunds after purchase: "VRChat does not offer refunds for subscriptions after they are purchased."; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: VRChat covers User-created worlds, ARKit covers World tracking.
Where they differ
Only the attributes on which VRChat and ARKit actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in VRChat
- User-created worlds
- Custom avatars
- Social features
- Cross-platform
- Unity SDK
- Blender
- Avatar systems
- Vr support
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
VRChat
- Social VR world building and avatar based hangouts, with VRChat Plus as an optional $9.99 per month or $99.99 per year subscription for enhanced featuresnot ARKit
ARKit
- VR Gamingnot VRChat
- AR Marketingnot VRChat
- Virtual Trainingnot VRChat
- 3D Visualizationnot VRChat
- Immersive Experiencesnot VRChat
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
VRChat
- VRChat Plus subscriptions are sold only through Steam and the Meta Quest Store, and the FAQ states neither platform permits refunds after purchase: "VRChat does not offer refunds for subscriptions after they are purchased."
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
VRChat
Free- FreeFree
- Full access
- Avatar uploads
- World creation
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose VRChat if
- You need user-created worlds.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want custom avatars.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is VRChat or ARKit better?
- Neither clearly leads. VRChat starts at Free and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, VRChat or ARKit?
- VRChat starts at Free and ARKit at Free.
- Does VRChat or ARKit run on more platforms?
- VRChat runs on Vr, Pc, Quest. ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use VRChat for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is VRChat best used for?
- VRChat is most often used for social vr world building and avatar based hangouts, with vrchat plus as an optional $9.99 per month or $99.99 per year subscription for enhanced features. Of those, social vr world building and avatar based hangouts, with vrchat plus as an optional $9.99 per month or $99.99 per year subscription for enhanced features is not what ARKit is typically brought in for.
- What can VRChat do that ARKit cannot?
- VRChat covers User-created worlds, Custom avatars, Social features, Cross-platform. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
Other head to heads
- VRChat vs ARCore
- VRChat vs Meta Quest
- VRChat vs Apple Vision Pro
- VRChat vs Unity AR Foundation
- VRChat vs HTC Vive
- VRChat vs 8th Wall
- VRChat vs Lens Studio
- VRChat vs Vuforia
- VRChat vs A-Frame
- VRChat vs Babylon.js
- VRChat vs Microsoft HoloLens 2
- VRChat vs Niantic Lightship
- VRChat vs PlayStation VR2
- VRChat vs Spark AR Studio
- VRChat vs TikTok Effect House
- VRChat vs Gravity Sketch
- VRChat vs Instagram AR Effects
- VRChat vs Magic Leap 2
- ARKit vs ARCore
- ARKit vs Meta Quest
- ARKit vs Apple Vision Pro
- ARKit vs Unity AR Foundation
- ARKit vs HTC Vive
- ARKit vs 8th Wall
- ARKit vs Lens Studio
- ARKit vs Vuforia
- ARKit vs A-Frame
- ARKit vs Babylon.js
- ARKit vs Microsoft HoloLens 2
- ARKit vs Niantic Lightship
- ARKit vs PlayStation VR2
- ARKit vs Spark AR Studio
- ARKit vs TikTok Effect House
- ARKit vs Gravity Sketch
- ARKit vs Instagram AR Effects
- ARKit vs Magic Leap 2


