AR/VR & Metaverse · head to head
Varjo vs ARCore

ARCore
AR/VR & Metaverse
Google's platform for building AR experiences
- From
- Free
- Rated
- -
The short version
- Only ARCore has a free tier, so it costs nothing to try first.
- Each has a real cost: Varjo high cost enterprise XR solutions; ARCore aRCore limited to Android 7.0+, excluding older Android devices
- They diverge on capability: Varjo covers Human-eye resolution, ARCore covers Motion tracking.
Where they differ
Only the attributes on which Varjo and ARCore actually diverge.
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Varjo
- Human-eye resolution
- Mixed reality
- Eye tracking
- Hand tracking
- OpenXR
- SteamVR
- Vr support
- Xr support
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Android Studio
- Ar support
- Android support
- Ios support
Both cover
- Unity
- Unreal
What people use each for
The jobs each tool is most often brought in to do.
Varjo
- Military flight simulation and pilot trainingnot ARCore
- Vehicle operation and weapons trainingnot ARCore
- Maritime navigation trainingnot ARCore
- High-fidelity professional VR simulationnot ARCore
ARCore
- VR Gamingnot Varjo
- AR Marketingnot Varjo
- Virtual Trainingnot Varjo
- 3D Visualizationnot Varjo
- Immersive Experiencesnot Varjo
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Varjo
- High cost enterprise XR solutions
- Specialized for military and simulation training use cases only
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Pricing, plan by plan
Varjo
$2495/one-time- Varjo XR-4$3990/one-time
- Human-eye resolution
- Mixed reality
- Eye tracking
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Which should you pick?
Choose Varjo if
- You need human-eye resolution.
- You work on XR headsets, Windows.
- You also want mixed reality.
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Questions people ask
- Is Varjo or ARCore better?
- Neither clearly leads. Varjo starts at $2495/one-time and ARCore at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Varjo or ARCore?
- ARCore has a free tier; the other does not. Paid plans start at $2495/one-time for Varjo and Free for ARCore.
- Does Varjo or ARCore run on more platforms?
- Varjo runs on XR headsets, Windows. ARCore runs on Android, iOS, Web.
- Can I use ARCore for free?
- Yes. ARCore has a free tier, so you can try it without paying. Varjo starts at $2495/one-time.
- What is Varjo best used for?
- Varjo is most often used for military flight simulation and pilot training, vehicle operation and weapons training, maritime navigation training, high-fidelity professional vr simulation. Of those, military flight simulation and pilot training and vehicle operation and weapons training are not what ARCore is typically brought in for.
- What can Varjo do that ARCore cannot?
- Varjo covers Human-eye resolution, Mixed reality, Eye tracking, Hand tracking. ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Both handle Unity, Unreal.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
Other head to heads
- Varjo vs ARKit
- Varjo vs Meta Quest
- Varjo vs Apple Vision Pro
- Varjo vs Unity AR Foundation
- Varjo vs HTC Vive
- Varjo vs 8th Wall
- Varjo vs Lens Studio
- Varjo vs Vuforia
- Varjo vs A-Frame
- Varjo vs Babylon.js
- Varjo vs Microsoft HoloLens 2
- Varjo vs Niantic Lightship
- Varjo vs PlayStation VR2
- Varjo vs Spark AR Studio
- Varjo vs TikTok Effect House
- Varjo vs Gravity Sketch
- Varjo vs Instagram AR Effects
- Varjo vs Magic Leap 2
- ARCore vs ARKit
- ARCore vs Meta Quest
- ARCore vs Apple Vision Pro
- ARCore vs Unity AR Foundation
- ARCore vs HTC Vive
- ARCore vs 8th Wall
- ARCore vs Lens Studio
- ARCore vs Vuforia
- ARCore vs A-Frame
- ARCore vs Babylon.js
- ARCore vs Microsoft HoloLens 2
- ARCore vs Niantic Lightship
- ARCore vs PlayStation VR2
- ARCore vs Spark AR Studio
- ARCore vs TikTok Effect House
- ARCore vs Gravity Sketch
- ARCore vs Instagram AR Effects
- ARCore vs Magic Leap 2

