Softwr

Game Development · head to head

Raylib vs Fyrox

Raylib logo

Raylib

Game Development

A simple and easy-to-use library for game development

From
Free
Rated
-
Fyrox logo

Fyrox

Game Development

Feature-rich 3D game engine written in Rust

From
Free
Rated
-

The short version

  • Each has a real cost: Raylib free and open source with no commercial tier, per the vendor site features section; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
  • They diverge on capability: Raylib covers Graphics rendering, Fyrox covers Scene editor.

Where they differ

Only the attributes on which Raylib and Fyrox actually diverge.

Attributes where Raylib and Fyrox differ
AttributeRaylibFyrox
PlatformsWindows, Macos, Linux, Android, WebWindows, Macos, Linux, Webgl
Founded20132019

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Animation system
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems

Both cover

  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Raylib

  • Simple 2D gamesnot Fyrox
  • Game prototypingnot Fyrox
  • Educational gamesnot Fyrox
  • Learning game developmentnot Fyrox

Fyrox

  • 3D game developmentnot Raylib
  • 2D gamesnot Raylib
  • Simulationnot Raylib
  • Prototypingnot Raylib

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Pricing, plan by plan

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Which should you pick?

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Questions people ask

Is Raylib or Fyrox better?
Neither clearly leads. Raylib starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Raylib or Fyrox?
Raylib starts at Free and Fyrox at Free.
Does Raylib or Fyrox run on more platforms?
Raylib runs on Windows, Macos, Linux, Android, Web. Fyrox runs on Windows, Macos, Linux, Webgl.
Can I use Raylib for free?
Both have a free tier, so you can try either at no cost before committing.
What is Raylib best used for?
Raylib is most often used for simple 2d games, game prototyping, educational games, learning game development. Of those, simple 2d games and game prototyping are not what Fyrox is typically brought in for.
What can Raylib do that Fyrox cannot?
Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Both handle Local deployment, Web deployment, Windows support, Macos support.

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