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Game Development · head to head

Raylib vs CryEngine

Raylib logo

Raylib

Game Development

A simple and easy-to-use library for game development

From
Free
Rated
-
CryEngine logo

CryEngine

Game Development

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-

The short version

  • Each has a real cost: Raylib free and open source with no commercial tier, per the vendor site features section; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • They diverge on capability: Raylib covers Graphics rendering, CryEngine covers Advanced graphics.

Where they differ

Only the attributes on which Raylib and CryEngine actually diverge.

Attributes where Raylib and CryEngine differ
AttributeRaylibCryEngine
PlatformsWindows, Macos, Linux, Android, WebWindows, Playstation, Xbox, Linux
Founded20131999

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Both cover

  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Raylib

  • Simple 2D gamesnot CryEngine
  • Game prototypingnot CryEngine
  • Educational gamesnot CryEngine
  • Learning game developmentnot CryEngine

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot Raylib
  • Developing with full engine source code accessnot Raylib
  • Sandbox based level design with what you see is what you get exportnot Raylib

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Pricing, plan by plan

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Which should you pick?

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Questions people ask

Is Raylib or CryEngine better?
Neither clearly leads. Raylib starts at Free and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Raylib or CryEngine?
Raylib starts at Free and CryEngine at Free.
Does Raylib or CryEngine run on more platforms?
Raylib runs on Windows, Macos, Linux, Android, Web. CryEngine runs on Windows, Playstation, Xbox, Linux.
Can I use Raylib for free?
Both have a free tier, so you can try either at no cost before committing.
What is Raylib best used for?
Raylib is most often used for simple 2d games, game prototyping, educational games, learning game development. Of those, simple 2d games and game prototyping are not what CryEngine is typically brought in for.
What can Raylib do that CryEngine cannot?
Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Both handle Local deployment, Windows support.

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