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Software · head to head

PlayFab vs DragonBones

PlayFab logo

PlayFab

Software

Player data backend for games

From
Free
Rated
-
D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-

The short version

  • Each has a real cost: PlayFab a title in development mode can only have up to 1,000 lifetime player account creations; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
  • They diverge on capability: PlayFab covers Player authentication, DragonBones covers Skeletal animation.

Where they differ

Only the attributes on which PlayFab and DragonBones actually diverge.

Attributes where PlayFab and DragonBones differ
AttributePlayFabDragonBones
Pricing modelfreemiumopen-source
PlatformsCross-platformEgret, PixiJS, Phaser, Hilo, Cocos Creator
Founded19752014

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in PlayFab

  • Player authentication
  • Data storage
  • Analytics
  • Multiplayer features
  • Economy system
  • Matchmaking
  • Cloud saves
  • Leaderboards

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

What people use each for

The jobs each tool is most often brought in to do.

PlayFab

  • Backend as a service for live games, covering accounts, leaderboards and player datanot DragonBones
  • Hosting dedicated multiplayer game servers on Azurenot DragonBones
  • LiveOps, in-game economy and player segmentation for game studiosnot DragonBones

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot PlayFab
  • Cross-engine animation library for indie game developmentnot PlayFab
  • Animation creation with LoongBones editornot PlayFab

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

PlayFab

  • A title in development mode can only have up to 1,000 lifetime player account creations
  • Multiplayer server costs are billed per VM compute hour on Azure virtual machines and vary by region and VM family
  • Network egress is charged per GB and varies by zone, at $0.05 in Zone 1, $0.08 in Zone 2 and $0.20 in Zone 3
  • Pricing is consumption based across a set of separate meters rather than a flat plan
  • The vendor states prices are subject to change and that actual costs depend on the PlayFab plan and usage

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Pricing, plan by plan

PlayFab

Free
  • FreeFree
    • 100K monthly active users
    • Basic API
    • Player authentication
  • Professional$100/month
    • Unlimited MAU
    • Advanced features
    • Priority support

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Which should you pick?

Choose PlayFab if

  • You need player authentication.
  • You want to start without paying.
  • You work on Cross-platform.
  • You also want data storage.

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Questions people ask

Is PlayFab or DragonBones better?
Neither clearly leads. PlayFab starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, PlayFab or DragonBones?
PlayFab starts at Free and DragonBones at Free.
Does PlayFab or DragonBones run on more platforms?
PlayFab runs on Cross-platform. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
Can I use PlayFab for free?
Both have a free tier, so you can try either at no cost before committing.
What is PlayFab best used for?
PlayFab is most often used for backend as a service for live games, covering accounts, leaderboards and player data, hosting dedicated multiplayer game servers on azure, liveops, in-game economy and player segmentation for game studios. Of those, backend as a service for live games, covering accounts, leaderboards and player data and hosting dedicated multiplayer game servers on azure are not what DragonBones is typically brought in for.
What can PlayFab do that DragonBones cannot?
PlayFab covers Player authentication, Data storage, Analytics, Multiplayer features. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas.

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