Softwr

Software · head to head

Stride vs Defold

S

Stride

Software

Open-source 3D game engine with editor

From
Free
Rated
-
Defold logo

Defold

Software

The game engine for the creators of King

From
Free
Rated
-

The short version

  • Each has a real cost: Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier; Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
  • They diverge on capability: Stride covers 3D graphics rendering, Defold covers Lua scripting.

Where they differ

Only the attributes on which Stride and Defold actually diverge.

Attributes where Stride and Defold differ
AttributeStrideDefold
PlatformsWindows, Linux, Playstation, XboxWindows, Macos, Linux, Ios, Android, Web
Founded20152005

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Stride

  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Scene editor
  • Material system
  • Lighting and shadows
  • Skeletal animation
  • C# scripting

Only in Defold

  • Lua scripting
  • Physics engine
  • Sprite system
  • Sound management
  • Collection editor
  • Mobile optimization
  • Lightweight
  • Visual Studio Code

Both cover

  • Particle effects
  • Local deployment
  • Windows support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Stride

  • 3D game developmentnot Defold
  • Console gamesnot Defold
  • Desktop gamesnot Defold

Defold

  • Building 2D games for mobile, desktop, web and console from a single projectnot Stride
  • Shipping small-footprint HTML5 gamesnot Stride
  • Teams wanting a free engine with no revenue share on gamesnot Stride

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Stride

  • Free and open source under MIT license, editor and runtime fully open source with no commercial tier

Defold

  • The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
  • The licence forbids commercialising original or modified versions of the Defold editor or engine itself
  • Significant changes made to the Defold source must be documented under the licence terms

Pricing, plan by plan

Stride

Free
  • FreeFree
    • Full engine
    • C# scripting
    • 3D graphics

Defold

Free
  • FreeFree
    • Full editor
    • Lua scripting
    • Physics engine

Which should you pick?

Choose Stride if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Linux, Playstation, Xbox.
  • You also want physics engine (bullet).

Choose Defold if

  • You need lua scripting.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want physics engine.

Questions people ask

Is Stride or Defold better?
Neither clearly leads. Stride starts at Free and Defold at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Stride or Defold?
Stride starts at Free and Defold at Free.
Does Stride or Defold run on more platforms?
Stride runs on Windows, Linux, Playstation, Xbox. Defold runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use Stride for free?
Both have a free tier, so you can try either at no cost before committing.
What is Stride best used for?
Stride is most often used for 3d game development, console games, desktop games. Of those, 3d game development and console games are not what Defold is typically brought in for.
What can Stride do that Defold cannot?
Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Defold covers Lua scripting, Physics engine, Sprite system, Sound management. Both handle Particle effects, Local deployment, Windows support, Linux support.

Related pages