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Game Development · head to head

Stride vs Cocos2d-x

S

Stride

Game Development

Open-source 3D game engine with editor

From
Free
Rated
-
Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-

The short version

  • Each has a real cost: Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier; Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
  • They diverge on capability: Stride covers 3D graphics rendering, Cocos2d-x covers 2D rendering.

Where they differ

Only the attributes on which Stride and Cocos2d-x actually diverge.

Attributes where Stride and Cocos2d-x differ
AttributeStrideCocos2d-x
PlatformsWindows, Linux, Playstation, XboxWindows, Macos, Linux, Ios, Android
Founded20152010

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Stride

  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Scene editor
  • Material system
  • Lighting and shadows
  • Skeletal animation
  • C# scripting

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching
  • Xcode

Both cover

  • Particle effects
  • Visual Studio
  • Local deployment
  • Windows support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Stride

  • 3D game developmentnot Cocos2d-x
  • Console gamesnot Cocos2d-x
  • Desktop gamesnot Cocos2d-x

Cocos2d-x

  • Mobile game developmentnot Stride
  • 2D gamesnot Stride
  • Lightweight gamesnot Stride
  • Cross-platform gamesnot Stride

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Stride

  • Free and open source under MIT license, editor and runtime fully open source with no commercial tier

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Pricing, plan by plan

Stride

Free
  • FreeFree
    • Full engine
    • C# scripting
    • 3D graphics

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Which should you pick?

Choose Stride if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Linux, Playstation, Xbox.
  • You also want physics engine (bullet).

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Questions people ask

Is Stride or Cocos2d-x better?
Neither clearly leads. Stride starts at Free and Cocos2d-x at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Stride or Cocos2d-x?
Stride starts at Free and Cocos2d-x at Free.
Does Stride or Cocos2d-x run on more platforms?
Stride runs on Windows, Linux, Playstation, Xbox. Cocos2d-x runs on Windows, Macos, Linux, Ios, Android.
Can I use Stride for free?
Both have a free tier, so you can try either at no cost before committing.
What is Stride best used for?
Stride is most often used for 3d game development, console games, desktop games. Of those, 3d game development and console games are not what Cocos2d-x is typically brought in for.
What can Stride do that Cocos2d-x cannot?
Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. Both handle Particle effects, Visual Studio, Local deployment, Windows support.

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