Software · head to head
Rive vs Toon Boom Harmony
The short version
- Only Rive has a free tier, so it costs nothing to try first.
- Each has a real cost: Rive limited ecosystem of plugins and third-party templates compared to established tools like After Effects; Toon Boom Harmony licensing is subscription only across Essentials, Advanced and Premium tiers, with no perpetual license option offered on the pricing page
Where they differ
Only the attributes on which Rive and Toon Boom Harmony actually diverge.
| Attribute | Rive | Toon Boom Harmony |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | Unknown | one-time |
| Free tier | Yes | No |
| Platforms | Web, iOS, Android, macOS, Windows, Game engines | Web |
| Founded | 2019 | Unknown |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Rive
- Vector animation
- State machines
- Skeletal animation
- Code export
- Real-time preview
- Flutter
- React
- iOS SDK
Only in Toon Boom Harmony
Nothing recorded that Rive does not also cover.
What people use each for
The jobs each tool is most often brought in to do.
Rive
- UI animationsnot Toon Boom Harmony
- Interactive graphicsnot Toon Boom Harmony
- Game animationsnot Toon Boom Harmony
- Micro-interactionsnot Toon Boom Harmony
Toon Boom Harmony
No use cases recorded yet. See the Toon Boom Harmony review.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Rive
- Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
- Not ideal for simple looping animations or static graphics that do not require interactivity
- Production use can expose bugs and rough edges in the editor and runtime
- No support for 3D animations; limited to 2D vector-based graphics
Toon Boom Harmony
- Licensing is subscription only across Essentials, Advanced and Premium tiers, with no perpetual license option offered on the pricing page
- Access beyond the 14 day free trial requires purchasing a subscription through the shop
Pricing, plan by plan
Rive
Free- FreeFree
- Design and animate
- Team collaboration
- Cannot export or ship
- Cadet$9/month
- Export and ship animations
- Up to 1 team member seat
- Voyager$32/month
- Multiple team member seats
- Advanced features
- Priority support
- Enterprise$120/month
- Custom solutions
- Dedicated support
Toon Boom Harmony
On requestNo published plan breakdown. See the Toon Boom Harmony review.
Which should you pick?
Choose Rive if
- You need vector animation.
- You want to start without paying.
- You work on Web, iOS, Android, macOS, Windows, Game engines.
- You also want state machines.
Choose Toon Boom Harmony if
Nothing in the data separates Toon Boom Harmony from Rive on the points above - pick on price and on how each one feels to use.
Questions people ask
- Is Rive or Toon Boom Harmony better?
- Neither clearly leads. Rive starts at Free and Toon Boom Harmony at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Rive or Toon Boom Harmony?
- Rive has a free tier; the other does not. Paid plans start at Free for Rive and On request for Toon Boom Harmony.
- Does Rive or Toon Boom Harmony run on more platforms?
- Rive runs on Web, iOS, Android, macOS, Windows, Game engines. Toon Boom Harmony runs on Web.
- Can I use Rive for free?
- Yes. Rive has a free tier, so you can try it without paying. Toon Boom Harmony starts at On request.
- What is Rive best used for?
- Rive is most often used for ui animations, interactive graphics, game animations, micro-interactions. Of those, ui animations and interactive graphics are not what Toon Boom Harmony is typically brought in for.
- What can Rive do that Toon Boom Harmony cannot?
- Rive covers Vector animation, State machines, Skeletal animation, Code export.
Answered from the vendors’ own pages
Rive: Does Rive replace Adobe After Effects?
No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.
SourceRive: What platforms can I export Rive animations to?
Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.
SourceRive: Is Rive free to use?
Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.
SourceRive: Does Rive work with React, Vue, and other web frameworks?
Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.
SourceRive: Can I create 3D animations with Rive?
Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.
SourceRelated pages
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