Software · head to head
Raylib vs Armory3D
The short version
- Each has a real cost: Raylib free and open source with no commercial tier, per the vendor site features section; Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch
- They diverge on capability: Raylib covers Graphics rendering, Armory3D covers Blender integration.
Where they differ
Only the attributes on which Raylib and Armory3D actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Raylib
- Graphics rendering
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
- C/C++
Only in Armory3D
- Blender integration
- 3D graphics rendering
- Physics engine (Bullet)
- Haxe scripting
- Particle effects
- Skeletal animation
- Material system
- Blender
Both cover
- Audio system
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Raylib
- Simple 2D gamesnot Armory3D
- Game prototypingnot Armory3D
- Educational gamesnot Armory3D
- Learning game developmentnot Armory3D
Armory3D
- 3D game developmentnot Raylib
- Blender-based gamesnot Raylib
- Web gamesnot Raylib
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Raylib
- Free and open source with no commercial tier, per the vendor site features section
Armory3D
- Compiled binaries are sold to fund the project while the source code itself is free to build from scratch
Pricing, plan by plan
Raylib
Free- FreeFree
- Full library
- C/C++ support
- Graphics rendering
Armory3D
Free- FreeFree
- Full engine
- Blender integration
- 3D graphics
Which should you pick?
Choose Raylib if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Web.
- You also want input handling.
Choose Armory3D if
- You need blender integration.
- You want to start without paying.
- You work on Windows, Macos, Linux, Html5, Android.
- You also want 3d graphics rendering.
Questions people ask
- Is Raylib or Armory3D better?
- Neither clearly leads. Raylib starts at Free and Armory3D at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Raylib or Armory3D?
- Raylib starts at Free and Armory3D at Free.
- Does Raylib or Armory3D run on more platforms?
- Raylib runs on Windows, Macos, Linux, Android, Web. Armory3D runs on Windows, Macos, Linux, Html5, Android.
- Can I use Raylib for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Raylib best used for?
- Raylib is most often used for simple 2d games, game prototyping, educational games, learning game development. Of those, simple 2d games and game prototyping are not what Armory3D is typically brought in for.
- What can Raylib do that Armory3D cannot?
- Raylib covers Graphics rendering, Input handling, Shapes drawing, Sprite management. Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Haxe scripting. Both handle Audio system, Open-source, Local deployment, Web deployment.


