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Software · head to head

jMonkeyEngine vs GameMaker Studio 2

jMonkeyEngine logo

jMonkeyEngine

Software

Java-based 3D game engine

From
Free
Rated
-
GameMaker Studio 2 logo

GameMaker Studio 2

Software

The fastest way to create games. For everyone.

From
Free
Rated
-

The short version

  • Each has a real cost: jMonkeyEngine jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor; GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • They diverge on capability: jMonkeyEngine covers 3D graphics rendering, GameMaker Studio 2 covers Drag-and-drop interface.

Where they differ

Only the attributes on which jMonkeyEngine and GameMaker Studio 2 actually diverge.

Attributes where jMonkeyEngine and GameMaker Studio 2 differ
AttributejMonkeyEngineGameMaker Studio 2
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, AndroidWindows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch
Founded20031999

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in jMonkeyEngine

  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Scene editor
  • Material system
  • Lighting and shadows
  • Skeletal animation
  • Java

Only in GameMaker Studio 2

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Physics system
  • GitHub

Both cover

  • Particle effects
  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

jMonkeyEngine

  • Writing 3D games in Java against a BSD-licensed open source enginenot GameMaker Studio 2
  • Using the engine as a plain Java library inside an existing Gradle or Maven buildnot GameMaker Studio 2
  • Building desktop 3D applications with LWJGL renderingnot GameMaker Studio 2

GameMaker Studio 2

  • Building 2D games for desktop, web and mobilenot jMonkeyEngine
  • Indie game development with a drag and drop and GML scripting workflownot jMonkeyEngine
  • Publishing to consoles under an Enterprise subscriptionnot jMonkeyEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

jMonkeyEngine

  • jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
  • The optional jMonkeyEngine SDK is a NetBeans-based tool maintained separately from the engine, so it lags the engine release cycle
  • Projects must be written in Java and wired up through Gradle, Maven or a hand-rolled build
  • Choosing the DIY route means providing your own build, source layout, editor, runtime packaging and workflow
  • Support runs through community Discussions and Discord rather than a vendor channel

GameMaker Studio 2

  • The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
  • Source code access is limited to the Enterprise tier
  • Older Creator and Indie subscriptions are no longer renewed when the licence expires
  • Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences

Pricing, plan by plan

jMonkeyEngine

Free
  • FreeFree
    • Full engine
    • Java support
    • 3D graphics

GameMaker Studio 2

Free
  • FreeFree
    • Desktop game creation
    • Community support
    • Standard export options
  • Pro$99/year
    • All Free features
    • Advanced export modules
    • Mobile platforms

Which should you pick?

Choose jMonkeyEngine if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android.
  • You also want physics engine (bullet).

Choose GameMaker Studio 2 if

  • You need drag-and-drop interface.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
  • You also want gml programming language.

Questions people ask

Is jMonkeyEngine or GameMaker Studio 2 better?
Neither clearly leads. jMonkeyEngine starts at Free and GameMaker Studio 2 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, jMonkeyEngine or GameMaker Studio 2?
jMonkeyEngine starts at Free and GameMaker Studio 2 at Free.
Does jMonkeyEngine or GameMaker Studio 2 run on more platforms?
jMonkeyEngine runs on Windows, Macos, Linux, Android. GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
Can I use jMonkeyEngine for free?
Both have a free tier, so you can try either at no cost before committing.
What is jMonkeyEngine best used for?
jMonkeyEngine is most often used for writing 3d games in java against a bsd-licensed open source engine, using the engine as a plain java library inside an existing gradle or maven build, building desktop 3d applications with lwjgl rendering. Of those, writing 3d games in java against a bsd-licensed open source engine and using the engine as a plain java library inside an existing gradle or maven build are not what GameMaker Studio 2 is typically brought in for.
What can jMonkeyEngine do that GameMaker Studio 2 cannot?
jMonkeyEngine covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.

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