Software · head to head
GDevelop vs Fyrox
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
- They diverge on capability: GDevelop covers Visual event editor, Fyrox covers 3D/2D rendering.
Where they differ
Only the attributes on which GDevelop and Fyrox actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Extensions support
- GitHub
Only in Fyrox
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
- Rapier physics
Both cover
- Scene editor
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Fyrox
- Exporting one project to web, desktop, Android and iOSnot Fyrox
Fyrox
- 3D game developmentnot GDevelop
- 2D gamesnot GDevelop
- Simulationnot GDevelop
- Prototypingnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose Fyrox if
- You need 3d/2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want physics (rapier).
Questions people ask
- Is GDevelop or Fyrox better?
- Neither clearly leads. GDevelop starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Fyrox?
- GDevelop starts at Free and Fyrox at Free.
- Does GDevelop or Fyrox run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Fyrox runs on Windows, Macos, Linux, Webgl.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Fyrox is typically brought in for.
- What can GDevelop do that Fyrox cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Fyrox covers 3D/2D rendering, Physics (Rapier), Animation system, Sound engine. Both handle Scene editor, Local deployment, Web deployment, Windows support.


