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Software · head to head

GDevelop vs DragonBones

GDevelop logo

GDevelop

Software

Create games without coding

From
Free
Rated
-
D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-

The short version

  • Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
  • They diverge on capability: GDevelop covers Visual event editor, DragonBones covers Skeletal animation.

Where they differ

Only the attributes on which GDevelop and DragonBones actually diverge.

Attributes where GDevelop and DragonBones differ
AttributeGDevelopDragonBones
Pricing modelfreeopen-source
PlatformsWindows, Macos, Linux, Ios, Android, WebEgret, PixiJS, Phaser, Hilo, Cocos Creator
Founded20102014

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Physics engine
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Both cover

  • Local deployment
  • Windows support
  • Macos support

What people use each for

The jobs each tool is most often brought in to do.

GDevelop

  • Building 2D games with visual event logic rather than codenot DragonBones
  • Exporting one project to web, desktop, Android and iOSnot DragonBones

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot GDevelop
  • Cross-engine animation library for indie game developmentnot GDevelop
  • Animation creation with LoongBones editornot GDevelop

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Pricing, plan by plan

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Which should you pick?

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Questions people ask

Is GDevelop or DragonBones better?
Neither clearly leads. GDevelop starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, GDevelop or DragonBones?
GDevelop starts at Free and DragonBones at Free.
Does GDevelop or DragonBones run on more platforms?
GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
Can I use GDevelop for free?
Both have a free tier, so you can try either at no cost before committing.
What is GDevelop best used for?
GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what DragonBones is typically brought in for.
What can GDevelop do that DragonBones cannot?
GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle Local deployment, Windows support, Macos support.

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