Software · head to head
Fyrox vs Construct 3

Construct 3
Software
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Construct 3 the free version caps projects at 50 events, or 25 when used without an account
- They diverge on capability: Fyrox covers Scene editor, Construct 3 covers Visual event system.
Where they differ
Only the attributes on which Fyrox and Construct 3 actually diverge.
| Attribute | Fyrox | Construct 3 |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Webgl | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2019 | 2007 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Particle effects
- Sound effects
- Web-based
- HTML5 support
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot Construct 3
- 2D gamesnot Construct 3
- Simulationnot Construct 3
- Prototypingnot Construct 3
Construct 3
- Building 2D browser games without writing codenot Fyrox
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Questions people ask
- Is Fyrox or Construct 3 better?
- Neither clearly leads. Fyrox starts at Free and Construct 3 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or Construct 3?
- Fyrox starts at Free and Construct 3 at Free.
- Does Fyrox or Construct 3 run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Construct 3 is typically brought in for.
- What can Fyrox do that Construct 3 cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. Both handle Local deployment, Web deployment, Windows support, Macos support.

