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Software · head to head

DragonBones vs Armory3D

D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-
Armory3D logo

Armory3D

Software

Open-source 3D game engine integrated with Blender

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch
  • They diverge on capability: DragonBones covers Mesh deformation, Armory3D covers Blender integration.

Where they differ

Only the attributes on which DragonBones and Armory3D actually diverge.

Attributes where DragonBones and Armory3D differ
AttributeDragonBonesArmory3D
Pricing modelopen-sourcefree
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, Macos, Linux, Html5, Android
Founded20142016

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution
  • Unity

Only in Armory3D

  • Blender integration
  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Haxe scripting
  • Particle effects
  • Material system
  • Blender

Both cover

  • Skeletal animation
  • Local deployment
  • Windows support
  • Macos support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Armory3D
  • Cross-engine animation library for indie game developmentnot Armory3D
  • Animation creation with LoongBones editornot Armory3D

Armory3D

  • 3D game developmentnot DragonBones
  • Blender-based gamesnot DragonBones
  • Web gamesnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Armory3D

  • Compiled binaries are sold to fund the project while the source code itself is free to build from scratch

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Armory3D

Free
  • FreeFree
    • Full engine
    • Blender integration
    • 3D graphics

Which should you pick?

Choose DragonBones if

  • You need mesh deformation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want ik system.

Choose Armory3D if

  • You need blender integration.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Html5, Android.
  • You also want 3d graphics rendering.

Questions people ask

Is DragonBones or Armory3D better?
Neither clearly leads. DragonBones starts at Free and Armory3D at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Armory3D?
DragonBones starts at Free and Armory3D at Free.
Does DragonBones or Armory3D run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Armory3D runs on Windows, Macos, Linux, Html5, Android.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Armory3D is typically brought in for.
What can DragonBones do that Armory3D cannot?
DragonBones covers Mesh deformation, IK system, Texture atlas, Animation blending. Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Audio system. Both handle Skeletal animation, Local deployment, Windows support, Macos support.

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