Software · head to head
CryEngine vs Bevy

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -

Bevy
Software
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Bevy rust only, so it assumes a language most game teams do not already use
- They diverge on capability: CryEngine covers Advanced graphics, Bevy covers Entity Component System.
Where they differ
Only the attributes on which CryEngine and Bevy actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot Bevy
- Developing with full engine source code accessnot Bevy
- Sandbox based level design with what you see is what you get exportnot Bevy
Bevy
- 2D and 3D game development in Rustnot CryEngine
- Data-driven design using an entity component systemnot CryEngine
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot CryEngine
- Projects wanting a permissive licence with no royalties or feesnot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Questions people ask
- Is CryEngine or Bevy better?
- Neither clearly leads. CryEngine starts at Free and Bevy at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or Bevy?
- CryEngine starts at Free and Bevy at Free.
- Does CryEngine or Bevy run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. Bevy runs on Windows, Macos, Linux, Webgl.
- Can I use CryEngine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what Bevy is typically brought in for.
- What can CryEngine do that Bevy cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Both handle Local deployment, Windows support.
