Software · head to head
Cavalry vs Maya

Maya
Software
3D animation, modeling, simulation, and rendering software
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Cavalry now requires a Canva account to access, with individual use folded into Canva's free tier and no independent standalone purchase; Maya complex interface that requires significant training and experience
Where they differ
Only the attributes on which Cavalry and Maya actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cavalry
Nothing recorded that Maya does not also cover.
Only in Maya
- 3D modeling
- Character animation
- Visual effects
- Simulation
- Rendering
- Arnold renderer
- Mental Ray
- V-Ray
What people use each for
The jobs each tool is most often brought in to do.
Cavalry
No use cases recorded yet. See the Cavalry review.
Maya
- Film productionnot Cavalry
- Game developmentnot Cavalry
- TV animationnot Cavalry
- VFX creationnot Cavalry
- Architectural visualizationnot Cavalry
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cavalry
- Now requires a Canva account to access, with individual use folded into Canva's free tier and no independent standalone purchase
- Enterprise features such as SSO are only available through a Canva Enterprise or Canva Education account, priced by contacting sales
- Legacy standalone Pro and Teams licenses are being phased out in favor of the Canva-linked plan
Maya
- Complex interface that requires significant training and experience
- Software crashes and stability issues reported by users
- Heavy system requirements and resource-intensive processing
Pricing, plan by plan
Cavalry
FreeNo published plan breakdown. See the Cavalry review.
Maya
Free- Monthly Subscription$245/month
- Full features
- Annual Subscription$1945/year
- Full features
- Indie License$305/year
- Full features for revenue under $100k
- Student LicenseFree
- Free for 3 years (watermarked)
Which should you pick?
Choose Maya if
- You need 3d modeling.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want character animation.
Questions people ask
- Is Cavalry or Maya better?
- Neither clearly leads. Cavalry starts at Free and Maya at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cavalry or Maya?
- Cavalry starts at Free and Maya at Free.
- Does Cavalry or Maya run on more platforms?
- Cavalry runs on Web. Maya runs on Windows, macOS, Linux.
- Can I use Cavalry for free?
- Both have a free tier, so you can try either at no cost before committing.
- What can Cavalry do that Maya cannot?
- Maya covers 3D modeling, Character animation, Visual effects, Simulation.
Answered from the vendors’ own pages
Maya: What is the cost of an annual Maya subscription?
A standard annual Maya subscription costs $1,945 per year, with a monthly option at $245 per month. Indie users with revenue under $100k USD qualify for $305 per year. Educational licenses are free for 3 years but watermark output.
SourceMaya: Does Maya include rendering capabilities?
Yes. Maya includes Arnold, a high-quality rendering engine built into the software for producing photorealistic renders directly within Maya.
SourceMaya: What platforms does Maya run on?
Maya runs on Windows, macOS, and Linux. Maya 2027 supports Windows 11, macOS versions 26.x through 14.x, and Red Hat Enterprise Linux with Rocky Linux.
SourceMaya: Can students use Maya for free?
Yes. Maya is free for students at registered educational institutions. The license lasts 3 years but is non-commercial only and watermarks exported files.
SourceMaya: Does Maya integrate with other software?
Maya supports many plugins including ZooTools Pro for rigging, RealFlow for simulation, ngSkinTools for character skinning, and MASH for motion graphics, extending its capabilities for production workflows.
Source
