Softwr

Software · head to head

Bigscreen vs ARKit

Bigscreen logo

Bigscreen

Software

Watch movies and hang out in VR

From
Free
Rated
-
ARKit logo

ARKit

Software

Apple's framework for iOS AR development

From
Free
Rated
-

The short version

  • They diverge on capability: Bigscreen covers Virtual theaters, ARKit covers World tracking.

Where they differ

Only the attributes on which Bigscreen and ARKit actually diverge.

Attributes where Bigscreen and ARKit differ
AttributeBigscreenARKit
Pricing modelfreemiumfree
PlatformsVr, Pc, Quest, PsvriOS, iPadOS, macOS, visionOS
Founded20141976

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bigscreen

  • Virtual theaters
  • Social viewing
  • Desktop streaming
  • 3D movies
  • Pluto TV
  • Paramount+
  • Desktop apps
  • Vr support

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ar support

What people use each for

The jobs each tool is most often brought in to do.

Bigscreen

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

ARKit

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bigscreen

Nothing recorded yet. See the Bigscreen review.

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Pricing, plan by plan

Bigscreen

Free
  • FreeFree
    • Social viewing
    • Private rooms
    • Desktop streaming

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Which should you pick?

Choose Bigscreen if

  • You need virtual theaters.
  • You want to start without paying.
  • You work on Vr, Pc, Quest, Psvr.
  • You also want social viewing.

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Questions people ask

Is Bigscreen or ARKit better?
Neither clearly leads. Bigscreen starts at Free and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bigscreen or ARKit?
Bigscreen starts at Free and ARKit at Free.
Does Bigscreen or ARKit run on more platforms?
Bigscreen runs on Vr, Pc, Quest, Psvr. ARKit runs on iOS, iPadOS, macOS, visionOS.
Can I use Bigscreen for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bigscreen best used for?
Bigscreen is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Bigscreen do that ARKit cannot?
Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

Related pages