Softwr

AR/VR & Metaverse · head to head

Three.js vs Babylon.js

Three.js logo

Three.js

AR/VR & Metaverse

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-
Babylon.js logo

Babylon.js

AR/VR & Metaverse

Powerful 3D engine for the web with WebXR

From
Free
Rated
-

The short version

  • Each has a real cost: Three.js forward rendering pipeline only, no deferred rendering support; Babylon.js javaScript-only framework; requires developer expertise to implement and maintain
  • They diverge on capability: Three.js covers WebGL rendering, Babylon.js covers WebGL/WebGPU rendering.

Where they differ

Only the attributes on which Three.js and Babylon.js actually diverge.

Attributes where Three.js and Babylon.js differ
AttributeThree.jsBabylon.js
Pricing modelfreeUnknown
PlatformsWeb, macOS, Windows, Linux, iOS, AndroidWeb, Native (via Babylon Native Runtime), React Native
Founded20101975

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • Post-processing
  • Physics
  • Loaders

Only in Babylon.js

  • WebGL/WebGPU rendering
  • Physics engines
  • GUI system
  • Node material editor
  • glTF
  • Havok physics
  • Azure

Both cover

  • WebXR
  • Webgl support
  • Webxr support
  • Web support

What people use each for

The jobs each tool is most often brought in to do.

Three.js

  • VR Gamingnot Babylon.js
  • AR Marketingnot Babylon.js
  • Virtual Trainingnot Babylon.js
  • 3D Visualizationnot Babylon.js
  • Immersive Experiencesnot Babylon.js

Babylon.js

  • Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Three.js
  • Cross-platform 3D development with native runtime and React Native supportnot Three.js

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Babylon.js

  • JavaScript-only framework; requires developer expertise to implement and maintain

Pricing, plan by plan

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Babylon.js

Free

No published plan breakdown. See the Babylon.js review.

Which should you pick?

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Choose Babylon.js if

  • You need webgl/webgpu rendering.
  • You want to start without paying.
  • You work on Web, Native (via Babylon Native Runtime), React Native.
  • You also want physics engines.

Questions people ask

Is Three.js or Babylon.js better?
Neither clearly leads. Three.js starts at Free and Babylon.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Three.js or Babylon.js?
Three.js starts at Free and Babylon.js at Free.
Does Three.js or Babylon.js run on more platforms?
Three.js runs on Web, macOS, Windows, Linux, iOS, Android. Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native.
Can I use Three.js for free?
Both have a free tier, so you can try either at no cost before committing.
What is Three.js best used for?
Three.js is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Babylon.js is typically brought in for.
What can Three.js do that Babylon.js cannot?
Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Both handle WebXR, Webgl support, Webxr support, Web support.

Answered from the vendors’ own pages

Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source

Related pages