3D & CAD · head to head
OnShape vs Redshift

Redshift
3D & CAD
World's first fully GPU-accelerated biased renderer
- From
- $29/month
- Rated
- -
The short version
- Only OnShape has a free tier, so it costs nothing to try first.
- Each has a real cost: OnShape the free plan is non commercial only and makes every document publicly accessible, so nothing designed on it can be kept private; Redshift redshift is sold only as part of the Maxon One subscription bundle (via the Maxon App, 14-day free trial), with no standalone perpetual license offered on the vendor page
- They diverge on capability: OnShape covers Cloud-native CAD, Redshift covers GPU rendering.
Where they differ
Only the attributes on which OnShape and Redshift actually diverge.
Identical on both: pricing model (subscription), user rating (Not yet rated), category (3D & CAD).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in OnShape
- Cloud-native CAD
- Real-time collaboration
- Version control
- Part studios
- Assemblies
- Drawings
- FeatureScript
- Mobile access
Only in Redshift
- GPU rendering
- Out-of-core rendering
- Proxy system
- AOVs
- Motion blur
- Production shading
- Maya
- 3ds Max
What people use each for
The jobs each tool is most often brought in to do.
OnShape
- Cloud based parametric CAD without local workstation installsnot Redshift
- Collaborative mechanical design with version history and shared documentsnot Redshift
Redshift
- Production renderingnot OnShape
- Motion graphicsnot OnShape
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
OnShape
- The free plan is non commercial only and makes every document publicly accessible, so nothing designed on it can be kept private
- The Standard plan is $1,500 per user per year and Professional $2,500
- Simulation, rendering, CAM and advanced PDM all require the Professional plan
- SSO, analytics and advanced administration are Enterprise only with no published price
Redshift
- Redshift is sold only as part of the Maxon One subscription bundle (via the Maxon App, 14-day free trial), with no standalone perpetual license offered on the vendor page
Pricing, plan by plan
OnShape
Free- FreeFree
- Limited features
- Public documents
- Standard$1500/month
- Private documents
- Full features
- Professional$2100/month
- Advanced simulation
- Enterprise features
Redshift
$29/month- Redshift$45/month
- Full GPU rendering
- Maxon One$149.91/month
- Redshift + C4D + ZBrush
Which should you pick?
Choose OnShape if
- You need cloud-native cad.
- You want to start without paying.
- You work on Web, IOS, Android.
- You also want real-time collaboration.
Choose Redshift if
- You need gpu rendering.
- You work on Windows, MacOS, Linux.
- You also want out-of-core rendering.
Questions people ask
- Is OnShape or Redshift better?
- Neither clearly leads. OnShape starts at Free and Redshift at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, OnShape or Redshift?
- OnShape has a free tier; the other does not. Paid plans start at Free for OnShape and $29/month for Redshift.
- Does OnShape or Redshift run on more platforms?
- OnShape runs on Web, IOS, Android. Redshift runs on Windows, MacOS, Linux.
- Can I use OnShape for free?
- Yes. OnShape has a free tier, so you can try it without paying. Redshift starts at $29/month.
- What is OnShape best used for?
- OnShape is most often used for cloud based parametric cad without local workstation installs, collaborative mechanical design with version history and shared documents. Of those, cloud based parametric cad without local workstation installs and collaborative mechanical design with version history and shared documents are not what Redshift is typically brought in for.
- What can OnShape do that Redshift cannot?
- OnShape covers Cloud-native CAD, Real-time collaboration, Version control, Part studios. Redshift covers GPU rendering, Out-of-core rendering, Proxy system, AOVs.

