Software · head to head
jMonkeyEngine vs Clickteam Fusion
C
Clickteam Fusion
Software
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Only jMonkeyEngine has a free tier, so it costs nothing to try first.
- Each has a real cost: jMonkeyEngine jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor; Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
- They diverge on capability: jMonkeyEngine covers 3D graphics rendering, Clickteam Fusion covers Visual event system.
Where they differ
Only the attributes on which jMonkeyEngine and Clickteam Fusion actually diverge.
| Attribute | jMonkeyEngine | Clickteam Fusion |
|---|---|---|
| Starting price | Free | $99/one-time |
| Pricing model | free | subscription |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Android | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2003 | 1996 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in jMonkeyEngine
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- Particle effects
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Both cover
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
jMonkeyEngine
- Writing 3D games in Java against a BSD-licensed open source enginenot Clickteam Fusion
- Using the engine as a plain Java library inside an existing Gradle or Maven buildnot Clickteam Fusion
- Building desktop 3D applications with LWJGL renderingnot Clickteam Fusion
Clickteam Fusion
- 2D game developmentnot jMonkeyEngine
- Professional gamesnot jMonkeyEngine
- Cross-platform developmentnot jMonkeyEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
jMonkeyEngine
- jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
- The optional jMonkeyEngine SDK is a NetBeans-based tool maintained separately from the engine, so it lags the engine release cycle
- Projects must be written in Java and wired up through Gradle, Maven or a hand-rolled build
- Choosing the DIY route means providing your own build, source layout, editor, runtime packaging and workflow
- Support runs through community Discussions and Discord rather than a vendor channel
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
Pricing, plan by plan
jMonkeyEngine
Free- FreeFree
- Full engine
- Java support
- 3D graphics
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
Which should you pick?
Choose jMonkeyEngine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android.
- You also want physics engine (bullet).
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is jMonkeyEngine or Clickteam Fusion better?
- Neither clearly leads. jMonkeyEngine starts at Free and Clickteam Fusion at $99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, jMonkeyEngine or Clickteam Fusion?
- jMonkeyEngine has a free tier; the other does not. Paid plans start at Free for jMonkeyEngine and $99/one-time for Clickteam Fusion.
- Does jMonkeyEngine or Clickteam Fusion run on more platforms?
- jMonkeyEngine runs on Windows, Macos, Linux, Android. Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use jMonkeyEngine for free?
- Yes. jMonkeyEngine has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
- What is jMonkeyEngine best used for?
- jMonkeyEngine is most often used for writing 3d games in java against a bsd-licensed open source engine, using the engine as a plain java library inside an existing gradle or maven build, building desktop 3d applications with lwjgl rendering. Of those, writing 3d games in java against a bsd-licensed open source engine and using the engine as a plain java library inside an existing gradle or maven build are not what Clickteam Fusion is typically brought in for.
- What can jMonkeyEngine do that Clickteam Fusion cannot?
- jMonkeyEngine covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Both handle Local deployment, Mobile deployment, Windows support, Macos support.

